A Sharp, LLC
Based in Tacoma, WA, USA

Press Contact:

Mastodon @asharp@mastodon.gamedev.place
Twitter @SixAges
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Discord discord.gg/Jkb9z3M
Hashtag #SixAges

Windows 10, macOS (Steam, GOG)

Release Date:
iOS: 28 June 2018
Windows, macOS (Steam, GOG): 19 October 2019
Other Platforms: TBD

A Sharp, LLC (iOS)
Kitfox Games (Windows, macOS)


Development Blog:


Six Ages: Ride Like the Wind is a combination of interactive story and turn-based strategy, that immerses you in a land of myth.

Hundreds of small interactive stories build into an epic, where you guide a small clan, help them navigate a hostile world, and find a path to long-term survival.

Six Ages is the spiritual successor to the acclaimed King of Dragon Pass, which first used this approach to explore the magical world of Glorantha. Both games blend roleplaying, mythology, resource management, and decisions with long-term consequences. There are no other games like them.


Compared to King of Dragon Pass


Ride Like the Wind was envisioned as the first of six loosely linked games. They can be played in any order, letting you continue the story of your clan over thousands of years.

The next two games are tentatively titled Lights Going Out and The World Reborn. Lights Going Out is currently in development.


Glorantha is a Bronze Age world, similar in many ways to our own. But it exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, leave our mundane world and enter the world of myth. The Sun is a living god, not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity.

Six Ages introduces new players to Glorantha, but glorantha.com has a wealth of additional information, including a web comic.


King of Dragon Pass had its origins in a tabletop RPG game run by David Dunham. It explored some of the backstory of Glorantha, as described in Greg Stafford’s novel King of Sartar. This became the computer game King of Dragon Pass, which was originally released in 1999, and remastered in 2011 (for iOS and then other platforms).

In 2010, David had an idea for six short tabletop RPG campaigns. They would explore the same clan at different periods of history. In 2014, he realized that this could be the basis for a game that wasn’t a literal sequel to King of Dragon Pass, but could be an inspired reworking.

David and a talented team of freelancers began work on Six Ages in August 2014.


Teaser for Windows/Mac YouTube

Release by Production Baby YouTube

Trailer YouTube

Teaser YouTube


Windows/macOS Screen Shots

iPad Screen Shots

iPhone Screen Shots

Other Images

All Images

Desktop (ZIP, 109 MB)
iOS (ZIP, 240 MB)

Logo and Icon

ZIP file (1.9 MB)

Monetization Permission

A Sharp allows for the contents of Six Ages: Ride Like the Wind to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Six Ages: Ride Like the Wind is legally and explicitly allowed by A Sharp. This permission can be found in writing at sixages.com/press.html.


Many of the team members also created King of Dragon Pass. They work remotely, around the world.

  David Dunham
  Robin D. Laws
  David Dunham
  David Dunham
  Jan Pospíšil
  Michelle Lockamy
  Damara Kaminecki
  Simon Roy
  Ellen Barkin
  Enrico Bertozzi
  Kate Glasheen
  Steve Lefkowitz
  Sara Otterstätter
  Rachel Kahn
  Jack T. Cole
User Interface:
  Pat Ward
Writing and Editing:
  Robin D. Laws
  David Dunham
Script Coding:
  Jeff Dougherty
Music and Sound:
  Stan LePard
Quality Assurance:
  Liana Kerr
  Kati Bowditch
  Zachary Kline
  Jerry Pritchard
  Pat Ward
  Darya Marakava
Concept Art:
  Marguerite Dabaie
  Jan Pospíšil
  Dariusz T. Wielec
  Simon Roy
Tutorial (Guides):
  Jeff Dougherty
Windows and macOS:
  Juha Lampen (Rusto Games)
Thanks to:
  Elise Bowditch
  Ken Rolston
  our friends and testers

Made by A Sharp