Factsheet

Developer:
A Sharp, LLC
Based in Tacoma, WA, USA
a-sharp.com

Press Contact:
david@a-sharp.com

Social:
Mastodon @asharp@mastodon.gamedev.place
Twitter @SixAges
Facebook ASharpLLC
Discord discord.gg/Jkb9z3M
Hashtag #SixAges

Platforms:
iOS/iPadOS
Windows, macOS (Steam, GOG)

Release Date:
iOS/iPadOS: August 2023
Windows, macOS: August 2023

Publisher:
A Sharp, LLC (iOS)
Kitfox Games (Windows, macOS)

Website:
sixages.com

Development Blog:
blog.sixages.com

Six Ages: Ride Like the Wind Press Kit:
sixages.com/press1.html

Description

Six Ages 2: Lights Going Out is a combination of interactive story and turn-based strategy, that immerses you in a land of myth.

Hundreds of small interactive stories build into an epic, where you guide a small clan, help them navigate a dying world, and survive until it ends.

Six Ages 2 is the sequel to Six Ages and a spiritual successor to the acclaimed King of Dragon Pass, which first used this approach to explore the magical world of Glorantha. All three games blend roleplaying, mythology, resource management, and decisions with long-term consequences. There are no other games like them.

Features

Compared to Six Ages: Ride Like the Wind

Series

Lights Going Out is envisioned as the second loosely linked game. It and Ride Like the Wind can be played in any order, letting you continue the story of your clan over hundreds of years.

Setting

Glorantha is a Bronze Age world, similar in many ways to our own. But it exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, leave our mundane world and enter the world of myth. The Sun is a living god, not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity.

Six Ages 2 introduces new players to Glorantha, but glorantha.com has a wealth of additional information, including a web comic.

History

King of Dragon Pass had its origins in a tabletop RPG game run by David Dunham. It explored some of the backstory of Glorantha, as described in Greg Stafford’s novel King of Sartar. This became the computer game King of Dragon Pass, which was originally released in 1999, and remastered in 2011 (for iOS and then other platforms).

In 2010, David had an idea for six short tabletop RPG campaigns. They would explore the same clan at different periods of history. In 2014, he realized that this could be the basis for a game that wasn’t a literal sequel to King of Dragon Pass, but could be an inspired reworking.

The first Six Ages game, Ride Like the Wind, was released in June 2018.

David and a talented team of freelancers began work on Six Ages 2 in September 2018.

Videos


Announcement Trailer YouTube

Release Trailer YouTube

Images

Windows/macOS Screen Shots

iPad Screen Shots

iPhone Screen Shots

All Images

Computer (ZIP, 73 MB)
iPad, iPhone (ZIP, 210 MB)

Key Art

Logo and Icon


ZIP file (1.6 MB)

Monetization Permission

A Sharp allows for the contents of Six Ages 2: Lights Going Out to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Six Ages 2: Lights Going Out is legally and explicitly allowed by A Sharp. This permission can be found in writing at sixages.com/press.html.

Credits

Many of the team members also created Six Ages: Ride Like the Wind and King of Dragon Pass. They work remotely, around the world.

Design:
  David Dunham
  Robin D. Laws
Producer:
  David Dunham
Programming:
  David Dunham
Art:
  Jan Pospíšil
  Michelle Lockamy
  Damara Kaminecki
  Simon Roy
  Ellen Barkin
  Enrico Bertozzi
  Kate Glasheen
  Sara Otterstätter
  Oliver Hine
  Gil Vermilion
  Thiago Aguiar
  Sergey Nazarov
User Interface:
  Pat Ward
  Xin Ran Liu
Writing and Editing:
  Robin D. Laws
  David Dunham
Music and Sound:
  Neha Patel
  Stan LePard
Quality Assurance:
  Liana Kerr
  Heather Rainer
  Chris Lepine
  Kati Bowditch
  Joshi Zhang
  Han Birch
  Radioamnesiac
Maps:
  Pat Ward
  Adrian Delaney
Concept Art:
  Marguerite Dabaie
  Jan Pospíšil
  Simon Roy
Additional Advice:
  Heather Rainer
Design Consultants:
  Jeff Richard
  Greg Stafford
Thanks to:
  Juha Lampen (Rusto Games)
  Elise Bowditch
  our friends and testers

Made by A Sharp